//==============================================================================
// Titan Mod
//==============================================================================

//==============================================================================
define frostattack
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Folstag King attack
      }
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define mistbody
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Frost Giant mist
      }
   }
}

//==============================================================================
define mistlegs
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Frost Giant MistBig
      }
   }
}

//==============================================================================
define Light
{
   set hotspot
   {
      version
      {
       Visualparticle Scenario E Osiris Birth Light
      }
   }
}

//==============================================================================
define Lighttrail
{
   set hotspot
   {
      version
      {
       Visualparticle Scenario E Osiris Birth Light Trail
      }
   }
}

//==============================================================================
define Boxglow
{
   set hotspot
   {
      version
      {
       Visualparticle Scenario E Osiris Birth Box Glow
      }
   }
}

//==============================================================================
define Flash
{
   set hotspot
   {
      version
      {
       Visualparticle Scenario E Osiris Birth Flash
      }
   }
}

//==============================================================================
define Groundfire
{
   set hotspot
   {
      version
      {
       Visualparticle Scenario E Osiris Ground Fire
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define Eyeglow
{
   set hotspot
   {
      version
      {
       Visualparticle Scenario E Osiris Eye Glow
      }
   }
}

//==============================================================================
define Sword
{
   set hotspot
   {
      version
      {
         Visual Attachments Guardian Big Sword
      }
   }
}

//==============================================================================
define Buttertoo
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Butterflytoo
      }
   }
}

//==============================================================================
define Chargeingame
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Charge
      }
   }
}

//==============================================================================
define Chargeingame
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Charge ingame
      }
   }
}

//==============================================================================
define Blast
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Blast
      }
   }
}

//==============================================================================
define Blastingame
{
   set hotspot
   {
      version
      {
			Visualparticle SFX X Gaia Blast ingame
      }
   }
}

//==============================================================================
define Butter
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Butterfly
      }
   }
}

//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Kronos smoke 
      }
   }
}

//==============================================================================
define wingsmid
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Titan WingsMID
		}
	}  
}

//==============================================================================
define wings
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Titan Wings
		}
	}  
}

//==============================================================================
define wingsR
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Titan WingsR
		}
	}  
}

//==============================================================================
define firecrack
{
	set hotspot
	{
		version
		{
			Visualparticle GP X Tartarian Gate Firecrack
		}
	}
}

//==============================================================================
define GateDeath
{
	set hotspot
	{
		version
		{
			Visual building x titan gate_death
		}
	}  
}


//==============================================================================
define Feet
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Norse Titan Frost
		}
	}  
}

//==============================================================================
define GroundSlam
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Titan Fire
		}
	}  
}

//==============================================================================
define Dust
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Building DustAaomx07
		}
	}  
}

//==============================================================================
define DustA
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Building DustAaomx07A
		}
	}  
}

//==============================================================================
define AttackDustCloudLeft
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Titan Stomp Dust Cloud Left
		}
	}  
}

//==============================================================================
define AttackDustCloudRight
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Titan Stomp Dust Cloud Right
		}
	}  
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CultureLogic Egyptian/Greek/Norse/Atlantean/Chinese
		SetSelector 
		{
		CivilizationLogic Isis/Set/Ra
			set hotspot
			{
				version
				{
            				VisualGranny osir_cine232idlea
					Connect LEFTHAND Eyeglow hotspot
					Connect RIGHTHAND Eyeglow hotspot
				}
			}
			set hotspot
			{
				version
				{
            				Visual Guardian big_idle
            				connect RightHand Sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_idleA
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Zeus/Hades/Poseidon
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_idleA
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_idleA
				}
			}
			set hotspot
			{
				version
				{
					Visual Poseidon big_idle
				}
			}
		}
		SetSelector 
		{
			CivilizationLogic Odin/Thor/Loki
			set hotspot
			{
				version
				{
					Visual Special N King FolstagX_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
					Connect FRONTABDOMEN mistbody hotspot
					Connect PELVIS mistlegs hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_idleA
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_idleA
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Oranos/Gaia/Kronos
			set hotspot
			{
				version
				{
					VisualGranny Titan X Promethean_idleA
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanXGaia_idleA
					connect NECK butter hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanXKronos_idleA
					connect lefthand smoke hotspot
					connect righthand smoke hotspot
					connect leftforearm smoke hotspot
					connect rightforearm smoke hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Titan C Pangu_idleA

				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		CultureLogic Egyptian/Greek/Norse/Atlantean/Chinese
		SetSelector 
		{
		CivilizationLogic Isis/Set/Ra
			set hotspot
			{
				version
				{
            				VisualGranny osir_cine232idlea
					Connect LEFTHAND Eyeglow hotspot
					Connect RIGHTHAND Eyeglow hotspot
				}
			}
			set hotspot
			{
				version
				{
            				Visual Guardian big_Death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.55 false HeavyFall checkVisible 
//-- end auto generated section
            				connect RightHand Sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual TitanEBird_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.88 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Zeus/Hades/Poseidon
			set hotspot
			{
				version
				{
					Visual Atlantean TitanA_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Titan G Cerebus_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.76 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
            				Visual Poseidon big_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.33 false HeavyFall checkVisible 
            tag SpecificSoundSet 0.70 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			CivilizationLogic Odin/Thor/Loki
			set hotspot
			{
				version
				{
            				Visual Special N King FolstagX_Death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.76 false HeavyFall checkVisible 
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
					ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
					Connect FRONTABDOMEN mistbody hotspot
					Connect PELVIS mistlegs hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual TitanNTroll_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual TitanNTroll_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Oranos/Gaia/Kronos
			set hotspot
			{
				version
				{
					VisualGranny Titan X Promethean_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.90 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual TitanXGaia_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanXKronos_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Titan C Pangu_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CultureLogic Egyptian/Greek/Norse/Atlantean/Chinese
		SetSelector 
		{
		CivilizationLogic Isis/Set/Ra
			 set hotspot
			 {
				 version
				 {
            				VisualGranny osir_cine232idlea
					Connect LEFTHAND Eyeglow hotspot
					Connect RIGHTHAND Eyeglow hotspot
				 }
			 }
			 set hotspot
			 {
				 version
				 {
            				Visual Guardian big_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.54 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.02 false GiantFootsteps checkVisible 
//-- end auto generated section
            				connect RightHand Sword hotspot
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanEBird_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.30 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.80 false TitanFoot checkVisible 
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
		CivilizationLogic Zeus/Hades/Poseidon
			 set hotspot
			 {
				 version
				 {
					VisualGranny Atlantean TitanA_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan G Cerebus_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.15 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.67 false TitanFoot checkVisible 
					tag FootstepLeft 0.15 true	
					tag FootstepRight 0.67 true	
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					Visual Poseidon big_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false CinematicStatueLeftFoot checkVisible 
               tag SpecificSoundSet 0.90 false CinematicStatueRightFoot checkVisible 
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
			CivilizationLogic Odin/Thor/Loki
			 set hotspot
			 {
				 version
				 {
            				Visual Special N King FolstagX_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
            tag SpecificSoundSet 0.51 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
//-- end auto generated section
					ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
					Connect FRONTABDOMEN mistbody hotspot
					Connect PELVIS mistlegs hotspot
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanNTroll_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
					tag FootstepLeft 0.27 true	
					tag FootstepRight 0.77 true	
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanNTroll_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
					tag FootstepLeft 0.27 true	
					tag FootstepRight 0.77 true	
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
		CivilizationLogic Oranos/Gaia/Kronos
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan X Promethean_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
            tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanXGaia_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.59 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.09 false TitanFoot checkVisible 
               tag FootstepLeft 0.59 true   
               tag FootstepRight 0.09 true   
//-- end auto generated section
					connect NECK butter hotspot
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanXKronos_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false TitanFoot checkVisible
				tag SpecificSoundSet 0.77 false TitanFoot checkVisible
				tag FootstepLeft 0.27 true
				tag FootstepRight 0.77 true
//-- end auto generated section
					connect lefthand smoke hotspot
					connect righthand smoke hotspot
					connect leftforearm smoke hotspot
					connect rightforearm smoke hotspot
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan C Pangu_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
				 }
			 }
		}
	}	
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CultureLogic Egyptian/Greek/Norse/Atlantean/Chinese
		SetSelector 
		{
		CivilizationLogic Isis/Set/Ra
			 set hotspot
			 {
				 version
				 {
            				VisualGranny osir_cine232idlea
					Connect LEFTHAND Eyeglow hotspot
					Connect RIGHTHAND Eyeglow hotspot
				 }
			 }
			 set hotspot
			 {
				 version
				 {
            				Visual Guardian big_bored
            				connect RightHand Sword hotspot
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanEBird_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.43 false TitanEgyptianBirth checkVisible 
					tag SpecificSoundSet 0.48 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.76 false TitanFoot checkVisible 
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
		CivilizationLogic Zeus/Hades/Poseidon
			 set hotspot
			 {
				 version
				 {
					VisualGranny Atlantean TitanA_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.42 false TitanBoredRoar checkVisible 
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan G Cerebus_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.49 false TitanGreekDeath checkVisible 
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					Visual Poseidon big_idle
				 }
			 }
		}
		SetSelector 
		{
			CivilizationLogic Odin/Thor/Loki
      set hotspot
      {
         version
         {
            	Visual Special N King FolstagX_boredA
		ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
		Connect FRONTABDOMEN mistbody hotspot
		Connect PELVIS mistlegs hotspot
         }
         version
         {
            	Visual Special N King FolstagX_boredB
		ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
		Connect FRONTABDOMEN mistbody hotspot
		Connect PELVIS mistlegs hotspot
         }
      }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanNTroll_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.43 false TitanNorseBirth checkVisible 
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanNTroll_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.43 false TitanNorseBirth checkVisible 
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
		CivilizationLogic Oranos/Gaia/Kronos
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan X Promethean_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.40 false TitanBoredRoar checkVisible 
//-- end auto generated section
				 }
			 }
			 set hotspot
			 {
			version
			{
				VisualGranny TitanXGaia_boredA
				connect NECK butter hotspot
			}
			version
			{
				VisualGranny TitanXGaia_boredB
				connect NECK butter hotspot
			}
			 }
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanXKronos_boredA
					connect lefthand smoke hotspot
					connect righthand smoke hotspot
					connect leftforearm smoke hotspot
					connect rightforearm smoke hotspot
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan C Pangu_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.42 false TitanBoredRoar checkVisible 
//-- end auto generated section
				 }
			 }
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		CultureLogic Egyptian/Greek/Norse/Atlantean/Chinese
		SetSelector 
		{
		CivilizationLogic Isis/Set/Ra
		SetSelector
		{
			set hotspot
			{
				version
				{
            				VisualGranny osir_cine232attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.43 false OsirisBolt checkVisible 
//-- end auto generated section
					Connect LEFTHAND Eyeglow hotspot
					Connect RIGHTHAND Eyeglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
			   		Visual Guardian big_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
            				connect RightHand Sword hotspot
				}
			}
		}
		SetSelector
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.37 true	
					tag Attack 0.76 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.76 false MeteorSmallHit checkVisible 
					tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
					tag FootstepLeft 0.36 true	
					tag FootstepRight 0.76 true	
//-- end auto generated section
				}
				version
				{
					VisualGranny TitanEBird_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.56 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.61 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.57 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.56 false SwordSwing checkVisible checkOwner
//-- end auto generated section
				}
				version
				{
					VisualGranny TitanEBird_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.44 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
		}
		SetSelector 
		{
		CivilizationLogic Zeus/Hades/Poseidon
		SetSelector
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.37 true	
					tag Attack 0.81 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.81 false MeteorSmallHit checkVisible 
					tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
//-- end auto generated section
					connect LeftFoot AttackDustCloudLeft hotspot
					connect RightFoot AttackDustCloudRight hotspot
				}
				version
				{
					VisualGranny Atlantean TitanA_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.65 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.57 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.48 false SwordSwing checkVisible 
//-- end auto generated section
				}
				version
				{
					VisualGranny Atlantean TitanA_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.54 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.50 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.50 false MeteorSmallHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
				version
				{
					VisualGranny Titan G Cerebus_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.60 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.60 false SwordSwing checkVisible
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.58 false SwordSwing checkVisible 
//-- end auto generated section
				}
				version
				{
					VisualGranny Titan G Cerebus_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.52 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.45 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.52 false CrocSnap checkVisible 
					tag SpecificSoundSet 0.45 false TitanGreekBirth checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
      set hotspot
      {
         version
         {
		Visual Poseidon big_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
         }
      }
		}
		}
		SetSelector 
		{
		CivilizationLogic Odin/Thor/Loki
		SetSelector
		{
      set hotspot
      {
         version
         {
            Visual Special N King FolstagX_HandAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.64 true   
            tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
            tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
				Connect FRONTABDOMEN mistbody hotspot
				Connect PELVIS mistlegs hotspot
            Length 2.0 
         }
			version
         {
            Visual Special N King FolstagX_HandAttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.49 true   
            tag SpecificSoundSet 0.41 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
				Connect FRONTABDOMEN mistbody hotspot
				Connect PELVIS mistlegs hotspot
            Length 2.0 
         }
      }
		}
		SetSelector
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.37 true	
					tag Attack 0.79 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.79 false MeteorSmallHit checkVisible 
					tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
					tag FootstepLeft 0.36 true	
					tag FootstepRight 0.78 true	
//-- end auto generated section
				}
				version
				{
					VisualGranny TitanNTroll_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.49 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.53 false MeteorSmallHit checkVisible
					tag SpecificSoundSet 0.53 false TitanFoot checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.49 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.37 true	
					tag Attack 0.79 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.79 false MeteorSmallHit checkVisible 
					tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
					tag FootstepLeft 0.36 true	
					tag FootstepRight 0.78 true	
//-- end auto generated section
				}
				version
				{
					VisualGranny TitanNTroll_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.49 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.53 false MeteorSmallHit checkVisible
					tag SpecificSoundSet 0.53 false TitanFoot checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.49 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
		}
		SetSelector 
		{
		CivilizationLogic Oranos/Gaia/Kronos
			SetSelector
			{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
				VisualGranny Titan X Promethean_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag Attack 0.81 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.81 false MeteorSmallHit checkVisible 
            tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
//-- end auto generated section
				connect LeftFoot AttackDustCloudLeft hotspot
				connect RightFoot AttackDustCloudRight hotspot
				}
				version
				{
				VisualGranny Titan X Promethean_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
            tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
				connect LeftHand GroundSlam hotspot
				connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
				VisualGranny Titan X Promethean_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.57 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.48 false SwordSwing checkVisible 
//-- end auto generated section
				}
				version
				{
				VisualGranny Titan X Promethean_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
			}
			SetSelector
			{
		TargetLogic none/abstractTitan 
		set hotspot
		{
			version
			{
				VisualGranny TitanXGaia_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect NECK buttertoo hotspot
			}
			version
			{
				VisualGranny TitanXGaia_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.65 true   
               tag SpecificSoundSet 0.63 false TitanFoot checkVisible 
               tag FootstepLeft 0.63 true   
//-- end auto generated section
				connect NECK buttertoo hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualGranny TitanXGaia_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect NECK buttertoo hotspot
			}
			version
			{
				VisualGranny TitanXGaia_SpecialAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.69 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.59 false GaiaPush checkVisible 
//-- end auto generated section
				connect NECK buttertoo hotspot
				connect lefthand chargeingame hotspot
				connect righthand chargeingame hotspot
				connect attachpoint blastingame hotspot
			}
		}
			}
			SetSelector
			{
		TargetLogic none/abstractTitan
		set hotspot
		{
			version
			{
				VisualGranny TitanXKronos_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true   
            tag GenericSound 0.50 true   
            tag SpecificSoundSet 0.52 false SwordSwing checkVisible 
//-- end auto generated section
				connect lefthand smoke hotspot
				connect righthand smoke hotspot
				connect leftforearm smoke hotspot
				connect rightforearm smoke hotspot
			}
			version
			{
				VisualGranny TitanXKronos_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true
            tag SpecificSoundSet 0.53 false TitanFoot checkVisible
				tag FootstepRight 0.53 true
//-- end auto generated section
				connect lefthand smoke hotspot
				connect righthand smoke hotspot
				connect leftforearm smoke hotspot
				connect rightforearm smoke hotspot		
			}
		}
		set hotspot
		{
			version
			{
				VisualGranny TitanXKronos_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag GenericSound 0.50 true   
            tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
				connect lefthand smoke hotspot
				connect righthand smoke hotspot
				connect leftforearm smoke hotspot
				connect rightforearm smoke hotspot			
			}
			version
			{
				VisualGranny TitanXKronos_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.62 true   
            tag GenericSound 0.62 true   
            tag SpecificSoundSet 0.62 false SwordSwing checkVisible 
//-- end auto generated section
				connect lefthand smoke hotspot
				connect righthand smoke hotspot
				connect leftforearm smoke hotspot
				connect rightforearm smoke hotspot				
			}
		}
			}
		}
		SetSelector 
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny Titan C Pangu_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.37 true	
					tag Attack 0.81 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.81 false MeteorSmallHit checkVisible 
					tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
//-- end auto generated section
					connect LeftFoot AttackDustCloudLeft hotspot
					connect RightFoot AttackDustCloudRight hotspot
				}
				version
				{

					VisualGranny Titan C Pangu_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.65 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Titan C Pangu_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.57 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.48 false SwordSwing checkVisible 
//-- end auto generated section
				}
				version
				{
					VisualGranny Titan C Pangu_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.54 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		CultureLogic Egyptian/Greek/Norse/Atlantean/Chinese
		SetSelector 
		{
		CivilizationLogic Isis/Set/Ra
			set hotspot
			{
				version
				{
            VisualGranny osir_cine232attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.35 true   
               tag SpecificSoundSet 0.43 false OsirisBolt checkVisible 
//-- end auto generated section
				Connect LEFTHAND Eyeglow hotspot
				Connect RIGHTHAND Eyeglow hotspot
				}
			}
			set hotspot
			{
				version
				{
			   Visual Guardian big_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.55 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.61 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Zeus/Hades/Poseidon
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.65 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_goreA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.650 true	
					tag GenericSound 0.65 true	
					tag SpecificSoundSet 0.65 false MeteorSmallHit checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
				Visual Poseidon big_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Odin/Thor/Loki
			set hotspot
			{
				version
				{
            Visual Special N King FolstagX_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.13 false FrostGiantAttack checkVisible 
//-- end auto generated section
				ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
				Connect FRONTABDOMEN mistbody hotspot
				Connect PELVIS mistlegs hotspot
				Connect CHIN frostattack hotspot
            Length 2.0
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.49 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.53 false CinematicStatueHit checkVisible 
					tag SpecificSoundSet 0.53 false TitanFoot checkVisible 
//-- end auto generated section
					connect LeftForeArm GroundSlam hotspot
					connect RightForeArm GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.49 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.53 false CinematicStatueHit checkVisible 
					tag SpecificSoundSet 0.53 false TitanFoot checkVisible 
//-- end auto generated section
					connect LeftForeArm GroundSlam hotspot
					connect RightForeArm GroundSlam hotspot
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Oranos/Gaia/Kronos
			set hotspot
			{
				version
				{
				VisualGranny Titan X Promethean_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.65 false FireGiantAttack checkVisible 
//-- end auto generated section
				connect LeftHand GroundSlam hotspot
				connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
				VisualGranny TitanXGaia_x12specialattack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.65 false Wave checkVisible 
//-- end auto generated section
				connect lefthand charge hotspot
				connect righthand charge hotspot
				connect attachpoint blast hotspot
				}
			}
			set hotspot
			{
				version
				{
				VisualGranny TitanXKronos_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true
            tag SpecificSoundSet 0.53 false TitanFoot checkVisible
				tag FootstepRight 0.53 true
//-- end auto generated section
				connect lefthand smoke hotspot
				connect righthand smoke hotspot
				connect leftforearm smoke hotspot
				connect rightforearm smoke hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Titan C Pangu_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.65 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		CultureLogic Egyptian/Greek/Norse/Atlantean/Chinese
		SetSelector 
		{
		CivilizationLogic Isis/Set/Ra
			set hotspot
			{
				version
				{
            VisualGranny Osir_cine232ihavecome
				Connect LEFTHAND Eyeglow hotspot
				Connect RIGHTHAND Eyeglow hotspot
			Connect ATTACHPOINT Flash hotspot

			Connect LEFTFOOT Light hotspot
			Connect LEFTHAND Light hotspot
			Connect RIGHTFOOT Light hotspot
			Connect RIGHTHAND Light hotspot

			Connect LEFTFOOT Lighttrail hotspot
			Connect LEFTHAND Lighttrail hotspot
			Connect RIGHTFOOT Lighttrail hotspot
			Connect RIGHTHAND Lighttrail hotspot

			Connect LEFTSHOULDER Boxglow hotspot
			Connect LEFTLEG Boxglow hotspot
			Connect RIGHTSHOULDER Boxglow hotspot
			Connect RIGHTLEG Boxglow hotspot

			Connect LEFTFOOT Groundfire hotspot
			Connect LEFTHAND Groundfire hotspot
			Connect RIGHTFOOT Groundfire hotspot
			Connect RIGHTHAND Groundfire hotspot
				}
			}
			set hotspot
			{
				version
				{
            				Visual Guardian big_idle
            				connect RightHand Sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual TitanEBird2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.59 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.84 false TitanEgyptianBirth checkVisible 
					tag SpecificSoundSet 0.37 false TitanEgyptianDeath checkVisible 
					tag SpecificSoundSet 0.35 false PhoenixFlap checkVisible 
//-- end auto generated section
					connect LeftEar WingsR hotspot
					connect RightEar Wings hotspot
					connect Leftshoulder Wings hotspot
					connect Rightshoulder WingsR hotspot
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Zeus/Hades/Poseidon
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.18 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.77 false VortexLand checkVisible 
					tag SpecificSoundSet 0.25 false TitanBirth checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false TitanFoot checkVisible 
					tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
					tag SpecificSoundSet 0.22 false TitanGreekBirth checkVisible 
					tag SpecificSoundSet 0.77 false TitanGreekDeath checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Poseidon big_idle
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Odin/Thor/Loki
			set hotspot
			{
				version
				{
				Visual Special N King FolstagX_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
				ReplaceTexture Special N Frost Giant/Special N Frost Giant Upgrade
				Connect FRONTABDOMEN mistbody hotspot
				Connect PELVIS mistlegs hotspot
				connect HOTSPOT norsebirthSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.80 false TitanNorseDeath checkVisible 
					tag SpecificSoundSet 0.41 false TitanFoot checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.80 false TitanNorseDeath checkVisible 
					tag SpecificSoundSet 0.41 false TitanFoot checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
		CivilizationLogic Oranos/Gaia/Kronos
			set hotspot
			{
				version
				{
					VisualGranny Titan X Promethean_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.18 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.77 false VortexLand checkVisible 
					tag SpecificSoundSet 0.25 false TitanBirth checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
				Visual TitanXGaia_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.18 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.77 false VortexLand checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
				VisualGranny TitanXKronos_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.18 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.77 false VortexLand checkVisible 
					tag SpecificSoundSet 0.25 false TitanBirth checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Titan C Pangu_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.18 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.77 false VortexLand checkVisible 
					tag SpecificSoundSet 0.25 false TitanBirth checkVisible 
//-- end auto generated section
				}
			}
		}
		
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		 {
			name TitanA_boredA
			version
			{
				VisualGranny Atlantean TitanA_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.40 false CinematicBigOlTitan  
//-- end auto generated section
			}
		}
		set hotspot
		{
			name TitanA_x07lookright
			version
			{
				VisualGranny Titan G Cerebus_x07lookright
			}
		}
		set hotspot
		{
			name TitanGCerebus_BoredA
			version
			{
				VisualGranny Titan G Cerebus_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.50 false TitanGreekDeath checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		 {
			name TitanC_boredA
			version
			{
				VisualGranny Titan C Pangu_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.42 false TitanBoredRoar checkVisible 
//-- end auto generated section
			}
		}
	}
}